Well, Internet, it appears that
its that time again. Another semester is coming to a close and with it, my duty
to this blog's upkeep. I know you'll all miss me so very much, but take solace
in the fact that I will miss all of you just as much. But alas! I won't take up
all your precious time with my farewells, let's spend this time together to
discuss learning and stuff!
One of
the blogs I follow (I'll provide links at the end) is that of Graham Wegner.
Recently he posted about the use of data analysis as a tool, not a weapon.
While his argument that data gathered from students should be used to inform
lessons plans instead of for penalization grade-wise definitely has merit, this
is not what I wanted to discuss. At the beginning of the post, he comments that
data analysis is not something that comes naturally to him, so the only
solution for him, personally, is to constant repeat and drill new concepts into
his mind.
He
specifically uses the line that "official training only really points [him] in the right direction." I found this intriguing, as it reflects my current experience right now. Throughout my myriad of different education classes I have encountered numerous strategies, ideas, and methods that I've been told should be included in my own practice. I believe I'm now in the same boat as Graham, as my official training can only offer me so much insight. I think I speak for most of my fellow blogmates when I say, its time for experience! It's time we take what we've larned and work it into a schema that will be beneficial to each of us, personally. But rejoice friends! The time is almost upon us.

This little comic
amused me when I first saw it. I can't help but think that this is how a lot of
teachers still go about their job. I know for sure that I've had a few that
subscribe to this theory of standardization. If a kid doesn't understand what
they're teaching, well obviously its the child's fault. Throughout this last
semester, I've come to really appreciate the new types and styles of teaching
that are becoming more and more prevalent. I'd like to take a little bit to
talk about these.
Jumping back to
Graham Wegner, he described a practice that was recently adopted in his school
that I found really interesting. With the school server, a group of teachers
has set up a Minecraft server block. For those who don't know (and there must
be very few of you), Minecraft is a game that has exploded in popularity in
recent years. When I first played it, it was very basic and cost me 5 dollars
to build whatever I wanted. The Minecraft pantheon now stretches across
multiple platforms and the merchandise is everywhere. Why not include it
in schools?
Calling the server MinecraftEDU, its open to whatever teacher
wants to use it. In Wegner’s school, the first was a Vietnamese teacher, who
built a world with a variety of ancient styled Vietnamese temples. The class as
a whole could then hop online and visit the temples together. Another teacher
had her students build an enclosure that possessed the proper amenities to
house livestock. These teachers definitely had a background in technology and
many don’t. What benefit might such a program have for these teachers?
Well, as one teacher says, she wasn't really sure how to address
MinecraftEDU. She was, however, astounded by the level of engagement her
students displayed during their free-time in a no rules “lunch-time world”. She
even stated that students who usually show a low-level of engagement were right
there participating with the rest.
The success of MinecraftEDU illustrates a point that I’ve believed for a long time. Games are important to learning. For how long have games been relegated to “free-time” or “after work is done”? We’ve come to associate games with relaxing. So why NOT include them in the education process if we already know there is a pre-existing level of engagement? We, as teachers, should cater our lessons to our students; we should find an interest they have an work off that. We shouldn’t expect them to conform to our standards or even our division of “worktime” and “playtime”.
The success of MinecraftEDU illustrates a point that I’ve believed for a long time. Games are important to learning. For how long have games been relegated to “free-time” or “after work is done”? We’ve come to associate games with relaxing. So why NOT include them in the education process if we already know there is a pre-existing level of engagement? We, as teachers, should cater our lessons to our students; we should find an interest they have an work off that. We shouldn’t expect them to conform to our standards or even our division of “worktime” and “playtime”.
I’d like to underline the notion of games as a method of learning
and teaching. I may have mentioned it before in passing, but I’d like to bring
the game, Foldit, to everyone’s
attention. If you haven’t heard of it, Foldit
is a game developed by the University of Washington’s Center for Game Science,
and revolves around the folding of protein molecules. Using the tools provided
by the game, players work to fold the structure of selected proteins as efficiently
as possible. The top scores are then analyzed by scientists and tested for
their applicability to real-world scenarios, like the targeting and eradication
of diseases and other biological innovations.
The results of Foldit are already noteworthy.
- A 2010 paper in the science journal, Nature, credited Foldit's 57,000 players with providing useful results that matched or outperformed algorithmically computed solutions.
- In 2011, players of Foldit helped to decipther the crystal structure of the Mason-Pfizer monkey virus (M-PMV) retro-viral protease, an AIDS-causing monkey virus. While the puzzle was available for play for a period of three weeks, players produced an accurate 3D model of the enzyme in just ten days. The problem of how to configure the structure of the enzyme had been an unaccomplished goal of scientists for 15 years.
- In January, 2012, Scientific American reported that the Foldit gamers achieved the first crowd-sourced redesign of a protein. The protein is an enzyme which catalyses the Diels-Alder reactions widely used in synthetic chemistry. A team including David Baker in the Center for Game Science at University of Washington in Seattle computationally designed this enzyme from scratch, but found the potency needing improvement. The Foldit players re-engineered the enzyme by adding 13 amino acids and increased its activity by more than 18 times.
Never underestimate the dedication
of a puzzle-solver or the power of alternative learning. The use of games in education should not be overlooked, as
the benefits are already visible.
To finish this off, as per usual,
here’s some art! This one is by one of Brock’s own professors, Scott Sawtell (for
the time being, good luck elsewhere Scott!). You’ve seen enough painting over
the past few weeks, I’m sure you have your own opinions by now if you didn’t
before, so I’ll abstain from my usual commentary.

Scott
Sawtell
There is a light that never goes out
Surprise! I’m not finished yet. I know we’ve already said our heartfelt
goodbyes, dear friends, and I never had any intention of misleading you (Okay,
so I may have a little bit), BUT if I’ve
learned anything this semester its that BRANDING
IS IMPORTANT. So guess what!? You’re stuck with me. I may not be as regular
as I was when I had due dates, but I won’t be leaving you after all! I have a brand to maintain! This class
may have ended but the Blog shall survive!
Until next time, Internet!
P.S. http://gwegner.edublogs.org/ - Graham Wegner's Blog
https://fold.it/portal/ - Foldit
P.S. http://gwegner.edublogs.org/ - Graham Wegner's Blog
https://fold.it/portal/ - Foldit
Indeed you have a brand to maintain. And if your other blogs are as informative and interesting as this one you will have lots of followers. I wonder what you think the main learning is of these videogamers? Seems like collaboration is HUGE. And FUN. How can a mere mortal compare? I also like your art contributions. Commentary included. Keeps one mind working in new ways....
ReplyDeleteCody, I am astonished at the results you presented regarding Foldit. Who knew that the folding of protein molecules could be turned into a game! Using the tools provided by the game, it seems that players are constantly using Higher Order Thinking Skills (HOTS) as they work to fold the structure of selected proteins as efficiently as possible. Creativity, Collaboration, Critical Thinking... And "people" say video games have no merit. Have you ever thought of integrating video games/games in general in the classroom? Or perhaps art studio? I also like your concluding remarks about branding. In EDUC 4P29, we have discovered how important an online presence can be and branding yourself. It allows us to network with people of all walks of life and interest, even beyond the education realm. Whether someone is exchanging ideas, or meeting someone new, it can lead to a whole host of knowledge and opportunities. I am excited to read more of your blogs in the future!
ReplyDeleteIt is great to read you are going to keep up with the blog. It is quite amazing that this once course required assignment is now something most of our peers have found a special and unique passion for. I have heard of using Games Based Learning [GBL] (not just for my HPE!) but hearing about Minecraft and other popular video games being implemented into the classroom is new for me. It seems you are interested in GBL, so I would recommend reading a couple of the articles at Edutopia on GBL! What Wegner said in his blog is completely true, the education we have gained can only guide us to a certain point. This relates back to what we will teach our future students too, as there will come a time when the education can only go so far before the students should get out and explore! GBL is a great way to promote this, it is not just through volunteering, or in our case teaching placements where a student can learn for themselves.
ReplyDeleteThrough the use of these blogs, I think it is a such a great way to 'brand' yourself. I look forward to reading your future blog posts. Maybe next year you can post lessons or experiences you have gained inside the classroom when we finally begin our Teacher's Education experiences, and see if these strategies and information you have learned the past 4 years actually help you in the real-world setting.